I'm a new player, and am considering purchasing the Egyptian premium content pack.
I'm ok with spending the money - $20 instead of $50 is imho a good price to pay for a game.
However, I'm curious - what's the competitive multiplayer environment in Age of Empires Online? This being an MMO, it seems like you might have issues in ranked PvP related to players who have had more time to collect items for their units and/or earn better advisors, gear, etc.
Coming from StarCraft 2, I'm used to a pretty finely balanced PvP experience. I wasn't by any means a top level player, but from my experience, lack of balance will kill an RTS.
So, i guess my question is what's the current state of ranked pvp? Is it pretty well balanced or is it simply a measure of who has better items for their units?
|||See for yourself:http://www.youtube.com/iloveaoeonline|||
Hi and welcome,
be sure to jump in on this posthttp://forums.ageofempiresonline.com/forums/thread/97195.aspxIt is live and active at the moment!
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Hm... I'm not really concerned about the matchmaking... I'm sure that'll work out, and if I want to try PvP before level 40, it'll be my own fault if I lose.
I'm more concerned about balance at the higher end of competitive multiplayer: how do items affect balance? What about advisors, perks etc? Are the Egpytian and Greek civs currently balanced against each other?
|||Egypt>Greece that should change with upcoming patches, as for items, their prettystandard, better items help but don't think someone with a sword that gives 5% damage then your units will win because of that, premium>non premium but it is hard to quantify the deference, it's not HUGE though, I'd say the premium player has a fair edge but it's not an always win deal.|||
The gears in this game make certain games impossible to win.
Champion War Elephants need nerf.
I didn't know they had 70 dps to begin with until recently, that's terribly not catered to PvP but chaotic childish fun.
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"Egypt>Greece that should change with upcoming patches, as for items, their prettystandard, better items help but don't think someone with a sword that gives 5% damage then your units will win because of that, premium>non premium but it is hard to quantify the deference, it's not HUGE though, I'd say the premium player has a fair edge but it's not an always win deal. "
You must be kidding, right? How do you think a "freemium" player would be able to challenge a premium player benefitting of much better gears, ultimate techtree, and advisors?
BTW, in order to answer the OP, this game is pretty much unbalance. I don't know if things are going to improve, but currently IMO its quitte crappy.
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"You must be kidding, right? How do you think a "freemium" player would be able to challenge a premium player benefitting of much better gears, ultimate techtree, and advisors? "
You must be kidding, right? How do you think a "premium" player would be able to challenge a freemium playerbenefiting from similargears, and a tech tree without star techs but more points on normal techs?
too lazy to think of something more creative ;)
|||At top level play the game is quite well balanced (I personally think Egypt > Greece but the game is still new...). Items/gear become less of a problem as you play more because everyone eventually gets lvl40 epic gear on their essential units.|||
"You must be kidding, right? How do you think a "premium" player would be able to challenge a freemium playerbenefiting from similargears, and a tech tree without star techs but more points on normal techs?
too lazy to think of something more creative ;)"
Or because you can't really have a reasonable defense against that argument? A single tier 1 adviser alone can throw balance out the window with 10%+ build speed increase. If you think that is a difference too hard to "quantify", you just suck at quantifying because that's just straight up match breaking buff that no free-to-play players can have.
And the difference between epics and uncommon are more than 5%, it's more like 13%+. Even 5% is a huge buff and it can easily triple that. That sort of one sided stat changes break competition between free-to-play players and premium ones.
Not that free-to-play players can even compete on the ladder anyway, but to think that those two are evenly matched is foolish.
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dang, my first responsedisappeared, ah well... Of course it isn't even, but if I played a f2p player who is considerably better then me i would get my but kicked.
http://www.youtube.com/user/iLoveAOEonline#p/u/10/7FeoorRFCoM
You can't really have a reasonable defense against that vid ;)
I love copy paste
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today i started sc2 again after 1 yr or something absence since aoeo was boring me to death with all the stupid grinding all high lvl players are doing and the difficulty to find quality games cause some people want to have only best of the best gear before pvp ing.
This game is at launch and i cant find pvp gamez, wtf is wrong???
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Well aoe is not like sc2. Plus sc2 was kind of imbalanced when they released the game when the tops playerson most of the regions were Terrans. But they fixed the game they nerfed the Terrans and buffed the other races, now sc2 is a good game since is kinda balanced.
I think that you need premium for be competitive on this game, but I think that real pro rts player will beat a random premium. Since an uber micro will beat unit spammer. But is the premium player have some decent rts exp, he have not hope.
The problem with this game and the pvp is mostly the trueskill crap, that *** suck. I'm talking because that lame systems kinda cripple some other games like DoW2 vanilla and CR, since that failing system was matching new players with lvl 30+ players with more than 100w. The trueskill matchmaking needs to stay away of rts. This game will be get better if they adopt the Sc2 model I think that DoW2 retribution is using the same model.
|||Except that SC2's MMR is a variation on True Skill/ELO. If there's a problem, it's not a problem with True Skill, but how they used it.
|||The DoW2 problems with TrueSkill are due toRelic's particular implementation of the algorithms rather than the system itself. TS is more versatile than ELO and can rank a wider variety of games (like FFAs, individual ranks in 2v2s, etc. while ELO can only rank head-to-head games). Placing new players against players with TS rank 30+ is not a unique problem as it can also occur with ELO. The standard TS system used by MS is giving new players a rank of 25 with a variance of 8.3. It's similar to how ELO gives new players a certain rank like 1600. On another RTS using ELO, I was at rating 1550 (default of 1600) and I was playing opponents with ELO ratings above 2000. As long as the implementation of TrueSkill is not particularly problematic, then there is no problem with using that system rather than ELO.