I dont get it. Really.
I've played a couple of pay2win games. They are REALLY different then AoEO. There you can spend up to $10 for a SINGLE battle. Ofc most players spend moderate sums of $0,1-$0,5 per battle (which is still huge considering amount of such battles), but there are some rich people that like feeling themselves "Gods Walking Amongst Mere Mortals" for whatever it costs. I have personally watched one lady spending $1000 during one day (lottery for rare in-game items). And players who dont pay anything are simply meat shields for ones who does. Or they "mine" 6 hours per day for 1 hour of PvP.
Why do they say that AoEO is pay2win game? You can buy a premium civ for freaking $20 and feel completely comfortable in both PvP and PvE. The game is yours FOREVER. You'll might want to buy another civ, booster packs, skirmish hall etc, but thats gonna be a purchase of CONTENT. Not WINS. In sc2 you pay $60 to play the game. Here for $60 you can buy both civs, crete defense and possibly skirmish hall. Its even MORE than you need for playing.
I have personally bought premium civ and I'm happy with what I got. Thats all I need for PvP.
|||People call it pay 2 win cause premium do better then free, your right, it's not true p2w.|||It is pay2play actually, not pay2win. Consider free account as demo.|||
I think it's because AOEO is attempting to be a solid competitive game, but the business model is setup in a way that could be pay2win. Heavy gear reliance and updates (boosters) that might need to be purchased in order to compete.
It certainly isn't as bad as some P2Ws but it has that potential if GPG really tries to squeeze its player-base for cash.
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Its actually Microsoft who determines financial policy, not GPG.
And I think it's too early yet to judge about buisness model. For now I see no reason to buy Crete Defense if I want to play only PvP. The difference will be immaterial.
|||It because people stupidly thought that Microsoft, the company known to be so greedy/money taking that it is often called "Micro$oft" (I am sure it's no one on the AoE:O team though), would make all content to this game free (or the gameplay elements at least).|||It's pay2win because you need to spend money in order to gain a significant advantage over players who don't spend money. There is no way that a free player will be able to get the same power as a paid player.Do you get it now?|||
FreeLancerXD wrote
You can buy a premium civ for freaking $20
Well most people can not. Here it is from 28-35$ for one civ that means 30$ for just a littel part of the game.
|||The game is p2w because you have to buy a premium civ in order to be competitive and can't buy premium items with in-game money.|||
I don't have any rare gear and haven't bought a premium and I win 5 out of 6 games, even against higher level premium people. I hope you guys realize all the gear isn't THAT good, like for spearmen something that boosts 37% dps only adds 3dps, normal gear that boosts 24.4% only boosts 2 dps.Regular gear is quite common so at most you are getting a 1dps advantage which is gone if you don't tech up through the blacksmith and the other player does. These are negligible differences that can be nulled by better micro and strategy.The joke is on you if you think you suck because you don't have gear, you just suck and have something to scapegoat, consider that.
I play this game for the strategy element, its great and just like oldschool AOE, thedecisions, control of the map, and adapting to your opponents units is how to win the game. I could care less for the gear and have better things to do than grind which is good, I don't need to.
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here's a couple of premium advantages for you:
+50 stone, wood and gold at the start of a game. half price farms. cheaper and more powerful towers, storehouses, docks. all units are permanently faster and have more health andhigher damage, can critical hit, and can regenerate health automatically. free resources for owning a market. half price academy upgrades. and that's just the star techs.
advisors can give you 65% off storehouse economic upgrades, 20% cheaper villagers, 10% more range on all archers, 15% faster training of any unit type, 20% more caravan income, unique units (including hetairoi which are the only unit which demolishes siege)...
and then you have the ridiculously powerful epic equipment. i've seen plenty of weapons which give units 60%+ more damage, plenty of armour that gives more than 60% more health. did you realise that a 25% boost to health and damage costs 1800 resources ingame and can only be bought in age 4? this gives you more than DOUBLE the benefit, costs NOTHING ingame and is already given to you at the start of the game. someone could put such good equipment on their units that a F2P player would have to buy all the upgrades ingame just to be on the same level as the starting units of the P2P player.
if the premium player is even close to the skill level of the f2p player, they are almost certainly going to win. hell, if a player has the premium civ, lots of star techs,and a bunch of epic equipment and epic advisors focused on one unit type, i would not be surprised if that unit could take out it's own counters from a F2P player for 1:1 cost/cost ratio.
pay to win.
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Schlepph0denwrote:
Here it is from 28-35$ for one civ that means 30$ for just a littel part of the game.
Guys, here's the deal... I've just bought the Premium Greek with MS Points purchased from an online reseller, because my country is not supported in windows/xbox marketplace. And guess what, I paid 30$ for 2100 points, so the 1200 points used for the premium civ were just 17$ (that's US dollars). Consider this option instead of buying with credit card or paypal in Europe, where the price for a premium civ would be 20 EUR (approx 29 USD).
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hell, if a player has the premium civ, lots of star techs,and a bunch of epic equipment and epic advisors focused on one unit type, i would not be surprised if that unit could take out it's own counters from a F2P player for 1:1 cost/cost ratio.
Now lets see,
Spearman with optimal anti hypapist level 40 epic gear
400 health 21.5 dps .30 armor vs. melee. 54 food cost, 18 gold=72 resources
Hypapist with optimal anit infantry uncommon gear
353 hitpoints,13 dps,.35 armor vs. melee,2.26% critical hit chance,150% extra damage to infantry,30 food 25 gold cost=75 resources
say for every say a player has 1,000 super resource which can be used as any resource
1,000/72=14 spearman
1,000/75=13 hypas
14*400=5,600 total health
13*350=4,550 total health
21.5 dps-35%~14 dps
32.5 dps-30%~22.5 dps
14*14=196 group dps
22.5*13= 292.5 group dps
Assuming all units are able to attack simultainiusly and damage is distributed evenly
5,600/292.5= a little over 18 second to inflict that much damage with that much dps
4,550/196= a little less then 23 seconds to inflict that much damage with that much dps
Therefore if a f2p player uses hard counters they will beat a p2p player.
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As far as the current state of the game goes, complaints probably stem from the marketing of the game as 'free to play'. If you're serious about the game, pay your $20 (or whatever regional pricing is, $25 here in Australia) and you'll be on the same even playing field as everyone else. Otherwise, well, you're still getting what amounts to one hell of a demo. Either way, nothing to complain about for anyone who knows better than to expect everything for nothing.
The real test of the integrity of the model will be when new civilizations are released. If the Celts and Persions are overpowered in PvP, if you need to upgrade to one of them to stay competitive, it will be becoming 'pay to win'. I think balance is going to become a very flammable topic, and something a lot more people could more reasonably become indignant about.
People already get hugely upset in games like SC2 where their favourite race feels underpowered, just because that's the one they want to play and win with. How much worse would it be if it's the one civ you've paid for and put time into that now looks underpowered compared to people paying for newer ones?
People complaining now about 'pay to win' are pretty laughable, but if the developers don't tread carefully, it might start looking like less of a joke.
|||If past trends are any indication the new civs will be the best. AoE3 for example, Iroq, sioux, japs, india, china, aztecs, all some of the best if not the best