Friday, April 13, 2012

Theory crafting on walls( why only low hp lumber), base buildings hp, and endgame pvp regarding these

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So basically, I've watched all 40 pvp vids I can grab from youtube,aoeheaven etc.

Some questions,comments:

Base organization isn't really a factor at this time. Most 40's just hold shift for building buildings and spam a couple, as they want to focus apm elsewhere and it looks ugly, but it is what works because apparently, when the enemy gets to your base, its gg. no form of turtling works with these *** walls. And I think greeks are forced to turtle more often then not...why? Camels duh. I dont care what anyone says, in age2 eggy gets map control if they have half a clue. If you push out to control, your villagers get *** So u are turtled and he prolly has a slinger/camel ball. Okay, you push out to do work with that, uh oh, CA's are out, he has map control so he just kites you to his base, your army is dead, rinse,repeat. Then, eggy gets elephants to just walk through our walls like butter, man being a greek is fun right now, so many counters we need to establish

so bases, pretty much useless in that regard. How much hp does fully upgraded walls have endgame? I notice elephants and even melee still cut through it like butter, whats the point? Eggy gets map control with camels, and you can't even turtle with *** walls/fortress when a couple champ ballista cut em down like butter. BTW i dont play pure turtle only I'm talking about base building when your pop is maxed for example and you and your opponent are fighting and rebuilding your max pop quickly

It's early morning, not really the way i wanted to present some of my idea's to you, so i apologize for grammar etc, I'm tired. Hope you got the gist

Basically I think greek needs a stonewall, that is more then just a temp stopgap for elehpants, Lately I've tried string 5 or more walls around a fortress and still a couple eggy elephants get shot like 2 from the fortress and then it is dropped. Walls need a rework. fine by me if you want eggy as the godlike civ, but at least make me have to push out and fight the elephants with armies not let them push my base in 10 seconds flat.

Basically, when it gets to endgame, bases shouldnt get pushed in like that, lets adopt some stronghold like walls for endgame imo. I mean, if your outside someones city with an army ball and some ballista, Your prolly going to win, why not make it take alittle longer so the city has a chance? right now it is you lose the mid fight, and their army pushes, if you don't have enough unit producing structures out, its gg, especially when your base gets pushed in like 10 seconds flat

Hate to refer to Starcraft but hell, even there if you lost the mid fight, your base couldnt still manage to defend a push and you could recover, at the point in aoeo, if someone has endgame age siege units, bases are pointless. and since you have made units the focus, lets also add in H for Hold and S for Stop and see if some nice micro abilities become available ( although im scared to see it on CA lul)

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Walls get pretty tough once you upgrade them a few times. IIRC, I've seen about 26k hp on walls late game with all the upgrades.

It may be that the tech tree system encourages people to spend their points elsewhere, though, which tends to reduce the actual strategic options available to a player in-game. If you haven't spent tech points to upgrade walls, walls are basically a non-option later in the game, apart from telling you where the enemy comes from.

Since people are far more likely to spend tech points on military units, upgrades, and star techs, most players won't spec walls to the degree that they'll matter enough to be worthwhile as a defense.

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Egyptians can get their walls to at least 24k health, just going straight down the wall tech line and grabbing the +25% building health star tech. Dunno if there are any advisers or other techs which boost it more. Would be nice if walls could be equipped like other buildings.

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Walls get an automatic scale by level. Level 40 walls are much tougher than level 3 walls. Basically, they get "free", invisible gear for leveling up.

I would guess this is because of a technical limitation: Walls are actually several different protounits, which might not work with the gear building, and it's easier to fix by just giving them the free scale-up.

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but lol eggys dont need that, Greeks are the ones who need a further upgraded stone wall imo. and it's not our choice. Camels almost ensure some form of turtle strategy if the eggy knows what he is doing,takes map control, and harasses your villagers if you push out. dont believe me, get rememberthis in here lol

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